In my college "interactive media course", we have to spend the entire year creating a project of our choice. With Caligo's permission (and help), I'm going to be working on a simple Flash game for the Primal Eyes arcade. The game in question is going to be a point-and-click horror game where the player uses the mouse to move to different locations and investigate areas in order to find clues and piece together the story.
Part of the research that I have to gather for this project is audience research. Basically I have to gather information on who my audience is - what they like and don't like, what they personally want in a product, and more - etc. Since the users of Primal Eyes are my target audience, could you help me by filling in a small questionnaire for me, please?
Thanks to any of you who fill it out

------------------Questionnaire--------------------------
Name (or username):
Nationality: (you don't have to answer this if you want to keep it private).
[General questions]
1. Are you a casual or serious gamer? for example, do you prefer playing simple games (like the ones on the arcade) or console games (with good graphics, story and sound, etc.)? Or do you like both?
2. What is your favorite game on the Primal Eyes arcade? why is it your favorite game? is it the simple controls? the graphics? etc. What about that game attracts you to it?
3.How long do you think it should take to complete a flash game? Please explain your answer.
4. Do you personally think a game should focus more on telling a story, or should it focus on giving the player more gameplay? or would you prefer a balance of both? Please explain your answer.
[Specific questions]
5. Do you play horror games? Can you give some examples of which games you play and what you like about it? (what do you find scary about it or what do you love about it in general?)
6. Do you watch horror films? Can you give some examples of which movies you like and what you like about it? (what do you find scary about it, or what do you love about it in general?)
7. Do you think character development is important in a horror story? what makes a good character in your opinion - should the character be relatable? mysterious? should the environment and the character be connected somehow? etc.
8. If you have played a horror game (or a game in general) with puzzles in it, what kind of puzzles do you enjoy the most? how difficult do you think puzzles should be?
9. What should a person keep in mind when making a horror game? for example, should they build a frightening atmosphere? use quick scares to catch you off guard? what would personally frighten you or make you feel uneasy?
10. Are graphics important to you when playing a game?
[Project Questions]
11. If you were designing a simple point-and-click horror game, what kind off game play would you include in it? why? For example, would you try and make the game's environments more animated and interactive? would your character use diaries or notes to reveal information about the story or game in general? would you like to see cutscenes or would you have the character's communicate using text boxes? etc.
12. What would personally convince you to play a point-and-click horror game on the Primal Eyes arcade? What should the game have in it that would make you want to pick up the game and play it?
13. If the point-and-click horror project has a file size that is too large for the arcade, would you consider downloading the full version (for free) from another web page if you enjoyed playing the demo on Primal Eyes?
14. What advice would you offer to the designer(s) of this game? Is there anything the designers should avoid so you don't get offended? Do you want to give any advice about the kind of music or sounds that should be used? Etc.